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Project Details

Institution
Falmouth University
Degree
MA Game Design
Project Type
Research & Development
Technology
Immersive Virtual Reality (IVR)

Project Video

About

This MA research project in Game Design at Falmouth University explores "Enhancing Learning through Gamification: Applying Goal-Setting Theory in IVR", investigating how immersive virtual reality can transform workplace safety training through psychological engagement strategies.

Participant Interaction

Participants were introduced to a Unity-based IVR environment simulating a warehouse with realistic hazard scenarios. They interacted with five safety modules, each designed to target specific cognitive levels outlined in Bloom's Taxonomy:

  • Remember: Identifying correct personal protective equipment (PPE).
  • Understand/Apply: Demonstrating proper manual handling techniques.
  • Apply: Recognizing hazards in riser rooms.
  • Evaluate: Assessing ladder safety compliance.

Objective: I focused on how participants engaged with these tasks, observing their ability to recall, apply, and critically assess safety protocols based on the cognitive complexity of each module.

Theoretical Foundation

  • Goal-Setting Theory (Locke & Latham, 2015) for motivation design
  • Bloom's Taxonomy (Revised 2001) for cognitive level progression
  • Kolb's Experiential Learning Cycle for hands-on engagement

Prototype Features

  • 5 interactive safety modules targeting different cognitive levels to engage deeper learning
  • Realistic warehouse environment with hazard simulations
  • Multi-sensory feedback system (visual/audio/haptic)
  • Non-punitive learning environment with guided retries