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About
This MA research project in Game Design at Falmouth University explores "Enhancing Learning through Gamification: Applying Goal-Setting Theory in IVR", investigating how immersive virtual reality can transform workplace safety training through psychological engagement strategies.
Participant Interaction
Participants were introduced to a Unity-based IVR environment simulating a warehouse with realistic hazard scenarios. They interacted with five safety modules, each designed to target specific cognitive levels outlined in Bloom's Taxonomy:
- Remember: Identifying correct personal protective equipment (PPE).
- Understand/Apply: Demonstrating proper manual handling techniques.
- Apply: Recognizing hazards in riser rooms.
- Evaluate: Assessing ladder safety compliance.
Objective: I focused on how participants engaged with these tasks, observing their ability to recall, apply, and critically assess safety protocols based on the cognitive complexity of each module.
Theoretical Foundation
- Goal-Setting Theory (Locke & Latham, 2015) for motivation design
- Bloom's Taxonomy (Revised 2001) for cognitive level progression
- Kolb's Experiential Learning Cycle for hands-on engagement
Prototype Features
- 5 interactive safety modules targeting different cognitive levels to engage deeper learning
- Realistic warehouse environment with hazard simulations
- Multi-sensory feedback system (visual/audio/haptic)
- Non-punitive learning environment with guided retries