Portfolio
HackThisPage
A personal test website to show students how websites can be vulnerable to hacking techniques such as SQL injection and html injection attacks.
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Computer Systems & Sensors
This area focuses on using microcontrollers to interact with the physical world through sensors and actuators using the raspberrypi pico.
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Modular Spaceship Builder
A recreation of my old prototype developed with better knowledge of programming and making use of better principles.
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IVR Safety Training
Leveraging VR to create an immersive safety training experience, blending educational content with engaging simulations.
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Arkcarmic Descent
A vertical slice inspired by immersive sims, featuring dynamic environments and physics-based puzzles.
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The Last Catch
A fresh take on Minesweeper, raising awareness about marine conservation through engaging gameplay.
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Modular Spaceship Builder (Old)
An ambitious project inspired by Captain Forever, teaching valuable lessons in scoping and design.
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Card Games
Implementing Blackjack with reusable code, tackling complex logic and edge cases like ties and shuffles.
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No Rest Below
A survival game exploring underground exploration and resource management.
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For more projects, visit my Itch.io page.
About Me
Hello, I'm Declan Cullen, a passionate game designer and developer based in the UK. My journey into game design began at South Essex College and deepened at the University of Ipswich. I recently graduated from Falmouth University with distinction, focusing on technical design. I’m now moving into teaching, having begun this journey by returning to South Essex College, where I am developing my teaching practice alongside my technical background.
Areas of Expertise:
- Game Systems Design & Implementation
- Virtual Reality (VR) Development
- Narrative Design & World Building
- Educational and Serious Game Design
- Procedural Generation Systems