Portfolio

Modular Spaceship Builder
A recreation of my old prototype developed with better knowledge of programming and making use of better principles.
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IVR Safety Training
Leveraging VR to create an immersive safety training experience, blending educational content with engaging simulations.
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Arkcarmic Descent
A vertical slice inspired by immersive sims, featuring dynamic environments and physics-based puzzles.
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The Last Catch
A fresh take on Minesweeper, raising awareness about marine conservation through engaging gameplay.
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Modular Spaceship Builder (Old)
An ambitious project inspired by Captain Forever, teaching valuable lessons in scoping and design.
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Card Games
Implementing Blackjack with reusable code, tackling complex logic and edge cases like ties and shuffles.
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No Rest Below
A survival game exploring underground exploration and resource management.
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For more projects, visit my Itch.io page.
About Me
Hello, I'm Declan Cullen, a passionate game designer and developer based in the UK. My journey into game design began at South Essex College and deepened at the University of Ipswich. I recently graduated from Falmouth University with distinction, focusing on technical design.
My work blends storytelling with innovative systems, as seen in projects like my immersive IVR training experience. I’m driven by a curiosity for how games can educate, entertain, and inspire, pushing boundaries while keeping experiences accessible and engaging.
Areas of Expertise:
- Game Systems Design & Implementation
- Virtual Reality (VR) Development
- Narrative Design & World Building
- Educational and Serious Game Design
- Procedural Generation Systems
