A showcase of some of my most impactful and innovative contributions in game design and development
This project was designed to improve workplace safety using immersive Virtual Reality (VR) simulations. It employs Bloom’s Taxonomy to stage learning outcomes, offering users progressive learning, hands-on training experiences in a controlled, simulated work environment.
View ProjectThis vertical slice of an action-adventure game draws inspiration from late '90s to early 2000s immersive sims. The game emphasizes player-driven interaction through dynamic environments, physics-based puzzles, and complex system-based gameplay.
View GameIs a new take on the classic Minesweeper game. It adds layers of environmental awareness to the puzzles and teaches players about issues like bycatching. The game aims to raise awareness about marine conservation through fun and thoughtful gameplay.
View GameMy Modular Spaceship Builder was an ambitious attempt to capture the spirit of Captain Forever. While the project didn't reach its full potential, it taught me valuable lessons about game design, technical complexity, and the importance of scoping realistic goals.
View ProjectI explore the process of procedural terrain generation, focusing on techniques like Perlin noise, island creation, river carving, and 3D terrain modeling. inspired by the procedural generation seen in games like RimWorld.
View ProjectCreating card games like Blackjack involved overcoming several challenges, such as implementing complex game logic, managing the flow of the game, and ensuring fairness in card shuffling and dealing. I also had overcome and handle edge cases like ties, blackjacks and hitting on 16. Through this process, I learned the importance of structuring code efficiently, making it reusable for similar projects such as Hi-Low.
View ProjectHello, I'm Declan Cullen, a passionate game designer and developer based in the UK. My journey into the world of game design began at South Essex College and further deepened during my studies at the University of Ipswich. Over the years, I’ve cultivated a strong foundation in creating interactive entertainment that combines narrative depth with engaging mechanics.
I recently graduated from Falmouth University with distinction, focusing on technical design. My studies centered around areas such as boids, procedural generation, L-systems, and pooling techniques. Additionally, I explored learning games, culminating in my final project, an immersive IVR training experience. My approach to game development emphasizes merging storytelling with innovative systems, resulting in projects that push the boundaries of conventional game experiences while maintaining accessibility and player engagement.
Interested in collaborating or learning more? Reach out, and let’s create something amazing together.
Declanmichaelcullen@gmail.com