About Me
Welcome to my portfolio! I'm Declan Cullen, a game designer who studied at South Essex College and later studied at the University of Ipswich. I have experience with systems like Unreal Engine and Unity's C#. I'm also learning advanced skills like procedural generation algorithms such as binary space partitioning.
Check out my games and projects below!
Playable Demos
Playable Game Jams
Procedural Generation
Using Perlin Noise
I use Perlin noise to create different terrains, from hills to mountains, by adjusting its settings.
Creating Islands
To craft islands, I shape terrain edges with Perlin noise, by laying noise on top of the base noise.
Exploring Perlin Worms
I considered using Perlin worms for rivers, which add more variety to designs, but I ran into a few problems.
Crafting Rivers with Sine Waves
I made rivers of all sizes, from meandering streams to rushing rapids, using sine waves to create their paths.