Declan Cullen's Portfolio

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About Me

Welcome to my portfolio! I'm Declan Cullen, a game designer who studied at South Essex College and later studied at the University of Ipswich. I have experience with systems like Unreal Engine and Unity's C#. I'm also learning advanced skills like procedural generation algorithms such as binary space partitioning.

Check out my games and projects below!

Playable Demos

Playable Game Jams

Procedural Generation

Procedural Image 1 Procedural Image 2
Procedural Image 3 Procedural Image 4

Using Perlin Noise

I use Perlin noise to create different terrains, from hills to mountains, by adjusting its settings.

Creating Islands

To craft islands, I shape terrain edges with Perlin noise, by laying noise on top of the base noise.

Exploring Perlin Worms

I considered using Perlin worms for rivers, which add more variety to designs, but I ran into a few problems.

Crafting Rivers with Sine Waves

I made rivers of all sizes, from meandering streams to rushing rapids, using sine waves to create their paths.